TransOcean 2: Rivals

With our review firmly in-hand, we spoke to Andrea Keil, Game Designer at Deck13, about TransOcean 2: Rivals.

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  4. Transocean 2: Rivals Product Key
GameGrin:

For the benefit of any of our readers that are not familiar with the series, can you explain what TransOcean is?

Summary: In TransOcean 2: Rivals you'll face a new challenge as the boss of your own shipping line in both single-player and - for the first time - multiplayer mode: The international competition has gotten a lot tougher and the battle for the most lucrative contracts has only just begun. TransOcean 2: Rivals, the second chapter of the successful business simulation TransOcean, offers days of entertaining play either alone in its three single-player modes – Campaign, Endless Game and Competition – or with friends in a thrilling, competitive multiplayer mode. TransOcean 2: Rivals is now available for PC and Mac. Dive into the world of gigantic ships and found your own shipping empire. Both the competitive multiplayer mode for up to 8 players as well as the three entertaining single-player modes of TransOcean 2: Rivals will offer many hours of entertaining gameplay to all future entrepreneurs. In TransOcean 2: Rivals you face a new challenge as the boss of your own shipping line in both single-player and - for the first time - multiplayer mode: The international competition has gotten a lot tougher and the battle for the most lucrative contracts has only just begun.

Andrea:

TransOcean is a business strategy simulation game where you slip into the role of an aspiring shipping company owner. You purchase freight vessels such as container ships, look for profitable contracts and ship the customer's freight all across the globe from port to port. Additionally to that, you will of course also decide on which ships you would like to upgrade and in which ports you want to build your subsidiaries. Finding and benefitting from low fuel prices and reasonable repair dock fees is naturally also part of your business.

GameGrin:

What advances have you been able to make since the first title?

Andrea:

In addition to the container ships of the first game, we have now added bulk ships that transport bulk solids and other general bulk freight as well as tankers that carry liquid goods. All three ship types have specific advantages and disadvantages so that you have to decide on which vessels are best for fulfilling your current goal – be it a story campaign goal or a competition mode goal where special victory conditions must be met in order to win the match. This competition mode is playable both in the brand new multiplayer mode against up to seven real life opponents or in the single-player mode against the new AI.

Furthermore, subsidiaries such as repair docks, refineries or wharfs now distribute profit shares to their owners whenever an opponent uses their services – or grant a discount when they are used by their owners themselves.Someone has to repair their ship in a subsidiary located in your region? You get a profit share. Someone wants to buy a ship in your wharf? You get a profit share!

That's a really nice feature supporting the feeling of a real rivalry, next to all the new actions of sabotage with which you can strike your enemies: freeze their bank accounts, bribe their subsidiaries or tip off the authorities to possible illegal goods on your rival’s ship - it's up to you!

GameGrin:

How much notice did you pay to the mixed reception the first game received?

Andrea:

We really cared very much about the user and press feedback of TransOcean: The Shipping Company. That is why the multiplayer and the new ship types were the first things we implemented in the second part. We worked on the best way to deliver a fun and engaging multiplayer mode where players can compete and compare their skills during a finite match-type gameplay. The feeling of having a winner after a set amount of time is quite fulfilling (at least for the winner ;) ).

An automation feature for single ships was also a big wish of the community. Since that is a pretty complex matter (How will the ship be repaired if the player did not select a repair harbour on the ship's route? Can the player select what freight should be transported? What if the ship doesn't have the necessary upgrades? What about contract deadlines?), we opted for a “keep it simple” approach that just deals with the very basic decisions.

Andrea:

As I have already mentioned above, the multiplayer and more ship types were the most frequently wished for features, so these were our starting points. We decided to use a real-time gameplay instead of turn-based one, since the player’s enjoyment of the game can very much depend on the playstyle of their opponents: if another player takes a lot of time to decide during a turn-based game for example, all other players will get frustrated while waiting. The real-time gameplay instead brought us a dynamic, fast-paced feeling where the fun (and the challenge) comes from making the right decisions under time pressure. Even being on the verge of bankruptcy becomes a thrilling experience under these circumstances! The most important question was: How will a winner be determined in the multiplayer mode? Basing a win solely on the possession of money would mean that a game would most likely be decided quite early on in the match. So instead we came up with victory points and victory conditions for the different rounds of a multiplayer-match: every time you build a subsidiary in round 1, you gain victory points. Whoever donates most of his ships in round 2, gains the most victory points, and so forth. Those victory conditions are different in every match. This means that you have to change your winning strategy for every new round and be as flexible as possible. That's pretty fun!

After that, we approached the single-player story campaign: Do we want to continue the storyline from part 1? What characters should reappear? What goals and challenges should the player be confronted with and how can these goals reflect the story? How do we want to give more advanced players an additional challenge in each campaign chapter, while still not overwhelming beginners? All those questions were a fun challenge in developing TransOcean 2, and we think we managed to solve them quite well.

GameGrin:

Was there anything that you wanted to add into the game but you were unable to?

Andrea:

We would have liked to add features to the players' headquarters where they can upgrade and unlock more actions like buying individual business shares of ports or spying on their opponents. And those “researched skills” should also expand the structure of the headquarter building itself. Unfortunately, the feasible and gameplay-wise logical content for the skill tree diminished more and more (or was integrated better in other places) while we decided for some and against other features.

GameGrin:

Are there any titles in particular where you have drawn influence from?

Andrea:

We looked at a great variety of management games, current and classic ones such as Tropico, Anno, RollercoasterTycoon, SimCity or Civilization, and I personally drew some inspiration from my favourite games in this genre. The main difference with many other management or trading games is, however, that in those other games you yourself are the trader. Meaning, you buy goods and sell them yourself and you decide on the price. As a shipping company owner though, you are a service provider and your service is “transport”. You don't decide the wholesale and selling price of coffee for example. And if there is a sudden drop in the coffee harvest, this does not have any influence on your contract payments. So this quite common economic system of other games was of no use to us. We needed to develop something else.

GameGrin:

Did you consider adding in Steam Workshop support?

Andrea:

Yes, but it is a big task implementing that and making it work with the rest of the whole game. We decided against Steam Workshop because, like I mentioned above, we had to weigh one feature against another very often and we opted for “real” in-game features that you can play with instead of modding.

GameGrin:

What does the team spend their off-hours playing?

Andrea:

My colleague Viktoria loves Assassin's Creed. She is a real achievement hunter and goes for platinum in every game. Marko on the other hand likes to spend hours and hours with Gran Turismo or Star Wars games. Games in a space setting are also popular such as Elite: Dangerous and Star Citizen. I enjoy playing management games such as Age of Empires and Cities: Skylines.

TransOcean 2: Rivals is the second instalment from Deck13 Hamburg after The Shipping Company. Rivals allows players to become a global tycoon, dominating the oceans and controlling the shipping industry all at the click of a mouse. But will it sink or swim?

The game has three main options: single player, multiplayer, and challenge mode. Single player starts by offering you a choice of which port you want as your base port. For those of you like myself who have not played the first instalment, there is a tutorial which is very helpful. It runs you through the basics of the game, and offers you an insight into the measures required to becoming successful. From there, you can customise your ship and its colour, as well as naming your company. The customisation options to start off with are pretty limited though, but the upgrades become more detailed as you progress through the game. There are Container ships, Tankers, and Bulk ships to choose from, with each set having positives and negatives in comparison to each other. Mable and the wood walkthrough.

This game is essentially a commercial empire building game, with its premise loosely representing the formula in games like Theme Park World. The aim here is to create a nautical legacy and dynasty by driving your competitors out of business through strategic monopolising and financial prudence. Going from port to port you begin to slowly make a profit, and once you get the hang of the game, TransOcean 2 becomes a lot of fun.

TransOcean 2 does have multiplayer functionality, where you can test the waters against up to seven other players. A great feature within the multiplayer is that each game has randomly set conditions for victory which avoids repetition. The single player mode offers three main game modes: Campaign, Competition (a time limit game against the AI), and Endless Game – which is the mode whereby there are no tasks and no time limits to adhere to. For me, endless game was the most enjoyable and user friendly mode while I was becoming accustomed to the game, as you aren’t limited to working within a certain body of water or territory.

It did not take long to become familiarised with the game, and after delivering my first successful cargo load, I felt buoyed (excuse the pun) and sought out as many contracts as possible. However, contracts should not be selected without thought and you should be somewhat cautious when balancing out distance between ports, fuel pricing in the next location, as well as the time it will take to dock. I tended to go for the contracts that yielded the most revenue, and tried to deliver as many cargo loads to one port, while looking ahead to the next nearest port to cut down fuel consumption.

Transocean 2 Rivals Cheat Engine

The graphics and level of detail are really impressive, and the intuitive nature of the AI is very clever. The little details such as police cars on the roads, steam coming from buildings, and aeroplanes in flight are nice little background touches that go a long way. This is further magnified when the vast majority of ports look so unique and different to the last one you docked at, and it really adds a sense of adventure and discovery to each vibrant location. What impressed me most about the graphics was the stark difference between, for example, New York and Sydney. The port in New York shows off the iconic Statue of Liberty, whereas Sydney boasts the wonderful Sydney Opera House – both of which were captured gloriously.
As good as those ports are, there are some locations that can come off as being a little too similar and nondescript. However, it is a minor gripe in what is otherwise a series of superb visuals.

TransOcean 2 elevates itself to yet another dimension once you acquire more ships. This requires you to divert your attention to various ports at one time, making sure that you won’t be losing money anywhere and that all your ships are fully fuelled and ready to go. It is even harder when the AI have more ships and when they can sabotage you and other rivals. One method of sabotage comes by way of freezing the accounts of their rivals, and the worst part is that you could be hacked when you least expect it – which adds a certain amount of tension to proceedings.

However, one standout drawback with this game has to be the time it takes to load up. It can take up to two minutes to load, and loading each port takes you to a loading screen, but the wonderfully cheerful and empowering orchestral-based soundtrack in TransOcean 2 somewhat makes up for the loading time.

Perhaps my favourite feature on the game is that it allows you to manually drive your boat out of the dock when the circumstance arrives. In one example, a local tugboat company had gone on strike and rather than waiting one day for the strikers to return to work, I chose to take matters into my own hands. The controls are relatively straightforward and it is a really cool feature, especially when I came across other ships in the dock, and trying to gauge who had the right of way landed me in some calamitous moments, but all the while it never took the fun out of it.

I really enjoyed this game, mainly because it is one of those games that excels in its wonderful simplicity, from the gameplay right through to its controls. The more you play the game and the further you progress, the more you get out of it. I found myself wanting to come back and play it again – which is surely the mark of a great title? In the case of TransOcean 2, it describes those sentiments perfectly.

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Transocean 2 Rivals Wiki

Transocean website

TransOcean 2: Rivals(Reviewed on Mac OS)

Transocean 2 Rivals Torrent

Excellent. Look out for this one.

I really enjoyed this game, mainly because it is one of those games that excels in its wonderful simplicity, from the gameplay right through to its controls. The more you play the game and the further you progress, the more you get out of it. I found myself wanting to come back and play it again – which is surely the mark of a great title? In the case of TransOcean 2, it describes those sentiments perfectly.

Transocean 2: Rivals Product Key

This game was supplied by the publisher or relevant PR company for the purposes of review